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When playing in a mode with two human controlled players on a team, such as in Pro Clubs or Co-op Seasons, the opponent's defenders were not responding to an attacker running behind the defensive line during a goal kick.Rarely, keepers were not picking up the ball after knocking it down with a tip down save.

Rarely, after positioning your keeper with 'Move Keeper' controls, the keeper would dive out of the way of the incoming shot.Rarely, when the keeper was rushing out of the net, you were unable to take control of him using the 'Move Keeper' controls.Rarely, keepers were trapping the ball outside of the box, despite an attacking player being near them, instead of clearing the ball.Rarely, keepers were not picking up the ball when it was close to them.The above effect will be more noticeable in situations where executing one of these kicks would be very hard, and less noticeable in situations where executing one of these kicks would be easier.These kicks are now more likely to be impacted by error resulting in potentially less accuracy, speed and spin.Sometimes the animations for these kicks were happening too fast for some players with higher Agility attributes.These kicks were happening in unrealistic situations, such as when the kicking player was bunched up with other players.To further explain the above, these types of kicks can happen, in appropriate situations, for players who have an Agility attribute of 80 or higher, or who have the Flair Trait, without the player having to hold down the 'Flair Shot' button.Some players were incorrectly taking these kicks without meeting the Agility attribute requirements to do these kicks contextually.

